Start with a tiny tabletop vending machine. End with orbital snack pods and alien customers. How far can you click?
Every empire starts with a single quarter. The game evolves as you do.
You have one machine, zero reputation, and a dream. Stock mints by hand. Sell them for quarters. Clean the glass. Repeat. It's honest work.
Multiple machines across multiple locations. Part-time restockers. QR code ads on every unit. You're a route operator now, and the quarters are piling up.
AI-powered pricing. Drone restocking. National vending contracts. Your tiny mint empire has gone corporate, and the boardroom meetings are getting weird.
Orbital vending pods. Moon base snack machines. Alien customers with exotic taste buds. The Craving Singularity approaches. All matter will become snacks.
Fill your machine with mints. One click at a time (for now).
Customers buy mints. Quarters flow in. Cha-ching.
Spend quarters on upgrades. Bigger, faster, weirder.
Let the machines run themselves. Watch the numbers climb.
New locations, new cities, new planets. Scale has no ceiling.
No login. No downloads. No backend. Just you, a vending machine, and an unreasonable amount of ambition. Saves locally. Plays everywhere.
โถ START PLAYINGBuilt with love, quarters, and questionable business decisions.